Turning Point: Fall of Liberty review
By Tyler Barber
Turning Point: Fall of Liberty is a decent FPS. Take that statement, travel back in time to 1995, and it may hold true. But to today's standard, its concept and execution are simply the worst I've ever seen. The atrocities start with the most obvious, the graphics. Many now-gen games get the "Xbox-visuals" slap, but TP looks worse than bad shooters of the first Xbox era. TP is better suited for its acronym's homonym: toilet paper. But, I imagine the disc isn't very absorbent, which is to also say, it fails in every possible way imaginable.
TP also has the worst case of periscope-fire I've ever seen: enemies face and point their guns away from you, but their bullets magically turn 90 degrees, and fly right toward you. The cheapness doesn't end there. Turning Point struggles with making the game artificially difficult by hiding enemies in complete darkness, having shot-gun-toting enemies slam doors open just as you approach, or the worst, forcing you to climb down a ladder (because a ten-foot drop will kill you) while a barricade of Nazis fire at your back.
Love Jerry Bruckheimer's Independence Day? Then you'll love TP too, because it lets you blow-up the White House. Cool right? Wrong! Not only is the game atrocious -- PS2 level graphics, paper-airplane grenade physics, laughable animation -- but TP's concept assumes that a) the United States has no military, b) a random construction worker can save the country, and c) a Nazi invasion of the US is actually a get-out-of-jail-free card for the overly-abused WWII setting. Even worse is the thought that this title will have a sixty-dollar price tag. Spark, you're the real axis of evil. Simply the worst idea (and excuse) of a FPS. Ever.
Final Grade: F